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As Lason heads for the door Bryce glances once over to Halmar,
and then follows after Adina's brother with fists clenched,
figuring if he's going to pick a fight he best start
it outside. He'll chase after Lason and once out in
the snowy front yard of the infirmary he'll make a
move, running up to try and shove the man down from
behind. Who fights fair? Really?
"Oof" Lason would nearly face plant into the snow, that
thing, demon maybe, attacking him from behind. "So we do this
again? Want to hurt me, eh?" He wasn't really all that drunk
but he certainly wouldn't care what a contradiction he made of himself.
Stumbling back up and around to face the healer without much care
for stance just half-ass defending himself. |
There aren’t too many rules when it comes to playing
in Sinari, but those we do have are intended to keep the game
fun and fair for everyone involved. We do have a few restrictions
regarding certain character aspects, particular game-play styles
as well as some general suggestions before you dive in to playing
your character. The rules are as follows:
Character Rules
Role-playing/Combat Rules
Plot Rules
Wiki Rules
Acceptable Content
Character Rules:
Race: If you
want a character that is a non-standard race (i.e. not human,
elven, half-elven or dwarven) it needs to be cleared with Project
Staff. This includes standard races
afflicted with curses or anything else that might cause to not
be purely of that race any more (for example, lycanthropy, vampirism,
etc.). You will need to show how your character idea
benefits from the difference.
Abilities: Please keep character abilities
at moderate levels. If you feel a skill should be better
than that, we request that you counter it with some deficiency. To
put in perspective, our goal is to develop our characters,
not start at the end of the game.
Role-playing Rules:
Play Style: Sinari uses Free-Form Role Play. There
are no hard and fast rules except for one: you can make no assumptions
about the effects of your actions on another player’s character. For
example, you can have your character attempt to take another
character’s hand, but you cannot simply state that your
character took their hand. There are exceptions to this
when you and the other are in communication and agree to the
results ahead of time.
Combat Style: Sinari uses the Free-Form system for combat. Here
are two examples:
Incorrect Example: Felix rushes at the guard with his fist clenched
tightly at his side. As he nears his opponent he pulls his arm
back and slams his fist into the back of the man's head with
enough force to send him toppling to the ground, unconscious.
Correct Example: Felix rushes at the guard with his fist clenched
tightly at his side. As he nears his opponent he pulls his arm
back and aims a powerful swing at the man's head, hoping to hit
him hard enough to knock him senseless, or possibly even out
cold.
The
differences in these posts are subtle but easy enough to understand. The
first example has Felix assuming that his attack lands, and not
only that, also dictates the results on the strike, not giving
the other player the opportunity to react. The second example
names the attack, the goal and possible consequences, but leaves
the results up to the player of Felix’s opponent.
Plot Rules:
Personal
plots should be kept small-scale with limited effects. Any plot that
will make lasting impacts on the setting needs to be cleared with Project Staff. As
a basic rule, your plots should not affect more than your character and the
characters who interact with them. Personal events like
a job change, a family death or a dark secret coming out are
all acceptable examples (assuming they do not have far-reaching
consequences that would affect the setting).
Wiki Rules:
A
part of Sinari is a functioning wiki as a tool to reference information
about the setting, players and tools. All players are welcome
to contribute to the wiki, but please follow the rules.
Formatting: Please familiarize yourself
with the common styles used around the wiki. If you're not sure
how to create wiki pages, there is a convenient Help section
that is linked on every wiki page.
For example: Usually the first page new members will make will
be their character page. There is a template for basic character
information that can be found in the navigation bar on the main
page (linked
here for your convenience) and that should be copied
and added to the top of your character page. Different players
include different information and employ different methods for
organizing their sheets so the Character Box allows for a quick
reference while playing.
Etiquette:
- Please
do not make any major changes to a wiki page that is not
your own.
- Correcting formatting errors, incorrect links, typos, etc. is
acceptable. In the cases of public pages, such as current events,
adding content to the page is acceptable assuming you follow
the style outlined already on the page.
- Please
do not create new content in the wiki without running
it by the Project Staff. This includes any
major content that you might wish to add such
as world locations, points of historical interest, cultures,
etc. This is not to curb creativity, but simply to make sure
things are consistant throughout the world and make sense.
If you're not sure, don't worry about adding something,
you'll likely just be contacted about it if there needs
to be adjustments. All changes in the wiki are easily
updated/reverted/tracked.
Acceptable
Content:
- Do not
include any copy-written content without also acknowledging
the owner of said content.
- Do not
include any pornographic material.
- Please
try to maintain a "PG-13" level for your content.
- We appreciate that
not all characters fit into a "PG-13" rating,
but the level of description for that character can.
- Please contact a project staff member if you have any questions
about what is acceptable content and what is not.
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©2006 Closet Gamers. All Rights Reserved.
All creative content is the property
of its prospective owner.
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